Meaningful Gamification in Heritage Education: “messages from SAPINAH and LAAPA” experiences

  • Ana Marcela Villalpando Aranda Universidad de La Laguna
Keywords: gamification, museum, education, motivation, experience

Abstract

Gamification (the use of game design elements in non-game contexts) is a relatively recent concept in the educational field. Meaningful gamification, a less behaviorist approach, has become a key tool for designing heritage education activities and contemporary cultural action. This takes place in a dichotomic reality: on one hand, the digital divide has weakened communication between museums and their communities; on the other, a digital environment shaped by constant “zapping” makes sustaining attention and motivation increasingly difficult under the continuous flow of information. For this reason, cultural institutions such as museums must embrace diverse tools and methodologies to foster meaningful interaction with their audiences and fulfill their social roles.

In response, the University of La Laguna developed the doctoral research project “Meaningful Gamification in Heritage Education: Development of a Methodological Proposal and Foundations for Professional Training.” Between 2021 and 2024, the study designed, implemented, and evaluated a series of meaningful gamified heritage education initiatives with young people across different contexts.

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Published
2026-02-16
How to Cite
Villalpando Aranda, A. M. (2026). Meaningful Gamification in Heritage Education: “messages from SAPINAH and LAAPA” experiences. Afluir Journal, 1(Núm. ext.), 113-126. https://doi.org/10.48260/ralf.extra6.243